Judging any bird
You’ll hold cards you’ve never seen, with someone waiting on you. So: a test you can run fast, without a spreadsheet.
The five-second test
Section titled “The five-second test”Five things, in this order. The first three take about a second each.
- Cost. Food, plus the column’s egg fee, plus one of your 26 turns.
- Guaranteed return. Printed VP plus egg capacity, added together.
- Triggers left. How many more times can this power fire?
- Compounding. Does it make the stuff that buys more birds?
- Double scoring. Bonus card, round goal, or both.
Cost is mostly about rare food
Section titled “Cost is mostly about rare food”Raw food count understates the rare stuff badly. Invertebrates and seeds each sit on 33% of die faces; fish, fruit, and rodents on 17% each. Anchor: 83 of 170 birds, half the deck, are payable with only invertebrates, seeds, and wilds. Prefer those early. Details in Food & the birdfeeder.
Add the eggs to the points
Section titled “Add the eggs to the points”The most common beginner mistake, and a free fix: a filled egg slot is 1 VP, exactly like a printed feather. Counting VP and capacity separately hides half the card.
Deck averages: printed VP 4.02, egg capacity 2.85, food cost 1.96. That works out to roughly 3.5 points of guaranteed value per food spent.
Feathers per food. Add printed VP and egg capacity, divide by food cost. Beat 3 per food and the card is a bargain before you’ve read its power.
Count the triggers you have left
Section titled “Count the triggers you have left”The question that separates good players from beginners. A brown power only fires when you take that habitat’s action, and 10 to 13 of your 26 turns go to playing birds. Your main row gets 7 to 9 activations all game, the second 4 to 5, the third 2 to 3.
Estimates, not measured data, for a brown bird in your main row:
| Played in | Activations left |
|---|---|
| Round 1 | ~7 to 9 |
| Round 2 | ~5 to 6 |
| Round 3 | ~3 to 4 |
| Round 4 | ~0 to 1 |
A power worth 1 point per activation is worth 7 to 9 points played on turn one and almost nothing in round 4. Early is engine, late is points.
The power colors
Section titled “The power colors”| Color | Count | Share | Avg VP | Avg eggs | Avg food |
|---|---|---|---|---|---|
| Brown, when activated | 116 | 68% | 3.83 | 2.90 | 1.91 |
| White, when played | 36 | 21% | 4.06 | 2.89 | 2.08 |
| Pink, once between turns | 12 | 7% | 3.67 | 2.25 | 1.75 |
| No power | 6 | 3.5% | 8.17 | 3.00 | 2.67 |
Brown is the engine, and its value is just triggers remaining. The only powers whose frequency you control. They resolve right to left, so the newest bird in a row fires first, and every one is optional: that’s how you decline an “all players gain” power in round 4 rather than gift it to the person you’re racing.
White is tempo, not engine. It fires once, so judge it as a discount: does the one-shot beat what you paid? Two families do. “Play a second bird in your habitat” refunds a turn, the scarcest thing you own. “Draw 2 new bonus cards and keep 1” sits on 12 core birds, turning a dead setup bonus into a live one, often a 5 to 8 point swing.
Pink is where two players changes the math. The cap is identical at every player count: once between each of your turns. What scales down is the probability the trigger happens inside that gap. Four opponents fill it at five players; at your table, exactly one does. Expect a pink to fire 3 to 7 times instead of 12 to 18.
So pinks are conditional, not unplayable. The “when another player lays eggs” ones stay decent, because he lays eggs constantly: American Avocet, Barrow’s Goldeneye, Yellow-Billed Cuckoo, both cowbirds. The ones waiting on his predator succeeding or his rodent gains go nearly dead D: the two vultures, Black-Billed Magpie, Loggerhead Shrike. Score them as no-power birds worth 1 to 3 points.
No power is the raw-points band. Six birds averaging 8.17 VP, more than double the deck’s 4.02, and they don’t care what round it is. Blue-Winged Warbler is 8 VP plus 2 eggs for 2 food; Wild Turkey’s 13 combined is the core set’s highest.
Predators, in plain words
Section titled “Predators, in plain words”Dice predators roll the dice sitting outside the feeder and hit on one specific face. The feeder refills the moment it empties, so at most four dice are ever out there: 17% on one, 31% on two, 42% on three, 52% on four. That ceiling is about half a food per activation, worse than nearly every other brown power. Play them for printed stats.
Wingspan-check predators look at a card off the deck and tuck it if that bird is under a threshold: 57% under 50 cm, 70% under 75 cm, 78% under 100 cm. Roughly twice as reliable, 0.7 to 0.8 points per activation, plus deck thinning. Falconer also pays 2 VP per predator, uncapped, and only 22 birds qualify.
One honest caveat
Section titled “One honest caveat”Rubric rankings and play-tested rankings disagree. The best-known rubric scores Killdeer 2 out of 12 for its low printed VP, and every play-tested source puts it in the four best cards in the game. Start here when you have no read; your board, your bonus card, and the goal tiles overrule it. Named birds live in Birds worth knowing.